XAC Updated

Posted by  SILENTBOB
Please read this entire news post - it is VERY IMPORTANT as you might run into problems with the new build!

This evening a new update to X-ray Anti-Cheat 1.5 has been pushed. Next time you load it, an update will be offered (saying No will result in the program exiting). If the auto-update fails - or the client stops loading at all, you may need to download again from the Downloads page.

ADDITIONAL: If, after updating, X-ray Anti-Cheat fails to load. Please reinstall from the website.

  • Fixed to work with the latest version of Counter-Strike Source

TheKGL and the Zblock Update

Posted by  SILENTBOB
As Zblock has been released, I would like to make a quick post to remind people about the rules and certain solutions to problems that may occur whilst Zblock is somewhat "unstable".

Firstly, Zblock is once again mandatory - please make sure you have it on server. You can download it here.

Secondly, we have released some new configs, you can download them here.

Lastly, as we Zblock has some issues crashing servers whilst in use, we have decided on what we feel is a "fair" resolution if it happens during a match. If it occurs during the first three rounds of a match then you must start that half afresh (i.e LO3 again). If it occurs after 3 rounds then you must set the start money as 10,000. This is done with the following command: rcon mp_startmoney 10000 .

If you have any problems then post below or contact your event admin.

Posted by Akirah in Important KGL Announcements on Wednesday 21 July @ 18:28

|NiCeY| finish EDCSSL 16 on a high

Posted by  Deewon
Well after quite a few recent poor games, most being on nuke it wasn't looking good for our last EDCSSL game. It wasn't much of a win or loose situation, not destined for promotion out of division 9 or demotion to division 10, just a game for pride and another possible win to put on the board. Phantom over at Quickscope predicted we would loose 17-13 against [|AA|] (Armchair Army) who were positioned 2 spots above us, also in a deadspot situation where the outcome wouldn't change anything.

Needless to say we could do with a win as of recent performance and whether it was that which spurred us on or [|AA|]'s lack of motivation, a win is what we took home. We lost the knife round and were left to play Terrorist first half, not the best way to kick things off going down on rounds is common for Terrorists on Nuke and we could of really done with a boost. Anyhow we managed to pull ahead and keep the lead finishing 9-6. There were about 2-3 rounds where we outnumbered the other team and even managed to get some nice picks but somehow still lost out to defusals. After high hopes from the first round we didn't stop our rampage and took the second half a straight up 7-0. [|AA|] appeared to back out earlier and although EDCSSL requires you to play all 30 rounds they just wanted it over and handed us the last 8 making the final score 24-6.

I really enjoyed the game and its great to get a win in, it really lifts the team. Recently every match night seamed to only consist of the 1 game and not much banter afterwards as losses can really knock you and everyone just heads off the instant its over so I'd glad everyone finished in a good mood and looking forward to some more wins with our new lineup.

Nicey-tf2 Teams & ETF2L Event Links

Posted by  SILENTBOB
Just a quick news post to interduce the tf2 teams to the other members.

Currently there are 2 tf2 teams with another one in the pipelines im told. Im currently in the process of adding all theese guys on steam & im trying my best to get them to use TS3.So fingers crossed over the next few weeks we will see an influx of tf2 players knocking around the forums & voice coms.

The 2 teams them selfs are a bit like the css teams as in there from all aver Europe with one im told who lives outside Europe.

Bucket & Tatos Team
Jylt & Taoisms Team

I look foward to seeing both teams doing well & maybe "who knows" playing with a few of them over the coming months.

zBlock 4.5 RC1 released

Posted by  SILENTBOB
By: CodeRed, Tuesday 20 July 2010 10:00 CEST
This is our release candidate for 4.5 of zBlock, after Counter-Strike: Source's update to the Orange Box version of the engine we were in a bit of problematic situation. Prior to this change a lot of work had already gone into developing some new experimental features for the plugin (some of which have made it to this release) and we took the time to re-design and re-build the code from the ground-up so now we will be able to maintain it better in the future.

Not all the features you may expect are to be found in this release, we only wish to make sure everything is working great on the new engine before we proceed with adding new functionality. Please come to our forums and give us feedback either about features you expected to be in this new release or any problems you might experience. Hopefully then we'll be able to progress.

At this moment in time we only support Counter-Strike: Source.

Changelog 4.4 -> 4.5 RC1

-Supports the latest update to Counter-Strike: Source (Orange Box).
-Re-developed code-base improves ability to maintain the plugin in future versions.


Added features:
-zb_deadvoice (default: 1)
Allows dead teammates to communicate to living members of their team using the in-game voice system.

-zb_crashblock (default: 1)
Protects the game-server from several crash exploits.

-zb_warmode (default: 1)
Allows the distinction between a public server and a match/competitive server.
See the readme file for further details.

-zb_antispeedhack (default: 1)
Prevents the use of cheats which manipulate the games view of time.

-zb_viewanglescheck (default: 1)
Detects cheats which distort a player view-angles.

-zb_ignoreplayerqueries (default: 0)
Allows a match server to hide the names of connected players (recommend default settings).

-zb_antispam_max_cmds_per_sec (default: 5)
Sets the maximum number of commands a player can trigger per second, prevents spam attacks
(We're currently working on improving this feature, pelase give feedback).

-zb_kickct Kicks the counter-terrorist team.

-zb_kickt Kicks the terrorist team.

-zb_kickspec Kicks the spectators.

-You must now be able to see the bomb in order to defuse it.

-Forced sv_maxcmdrate 66, sv_maxupdaterate 66 to prevent exploitation of cl_interp on a 66-tick server.


Updated features:
-zb_dosprotect now protects from more types of attack.
-Defusefix now fixes defuse issues on de_inferno/de_tides amongst other maps.
-Defusefix now prevents smoke grenades and weapons interferring with defusals.
-Clients must now set an fps_max of at least 66.
-Added additional file checks not checked by sv_pure 2.
-Added "gamePort" and "gameIP" POST fields to auth-host queries, you can now recognise the server the request came from more easily.
-The plugin may no longer be loaded on the game client.
-mat_dxlevel 80/81 are forced with zb_warmode enabled, please set "-dxlevel 81" or "-dxlevel 80" in your launch options, start css, quit and remove the command or download this file to set DXLevel 81 in the registry.

Original Link

Alien Swarm

Posted by  SILENTBOB
About the Game

Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

* Tactical, 4 player co-op action game with a top-down perspective
* Complete game code and mod tools
* Unlock persistent items by gaining levels
* Over 40 weapons and equipment with countless loadout configurations
* 4 unique classes and 8 unique characters
* Matchmaking, Steam Cloud, Steam Stats
* 64 achievements
* Tile-based map generation tool
* Powered by Source and Steam


System Requirements

Minimum:
o OS: Windows® 7 / Vista / Vista64 / XP
o Processor: Pentium 4 3.0GHz
o Memory: 1 GB for XP / 2GB for Vista
o Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
o Hard Drive: At least 2.5 GB of free space
o Sound: DirectX 9.0c compatible sound card


Recommended:
o OS: Windows® 7 / Vista / Vista64 / XP
o Processor: Intel core 2 duo 2.4GHz
o Memory: 1 GB for XP / 2GB for Vista
o Graphics: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
o Hard Drive: At least 2.5 GB of free space
o Sound: DirectX 9.0c compatible sound card


Store page

Counter-Strike: Source Update Released

Posted by  SILENTBOB
Product Update - ValveUpdates to Counter-Strike: Source have been released and the game is now available on the Mac. .

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General

144 achievements added

New lifetime player stats and summary screens

New match player stats and summary screens

New end of round display with MVP and interesting fact about a player

Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures

New cinematic death camera

New domination and revenge system

Added avatar icons to voice chat, scoreboard, and end of round display

Incorporated many source engine updates

Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.

Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.

cvar mat_showlowresimage is now a cheat command.

Many development console commands which would crash the server removed.

Updated source engine addresses many issues:

Better flashlight effect

Better HDR behavior

Multicore rendering support

Added sv_disablefreezecam cvar to turn off the freezecam on a server.

Added sv_nonemesis cvar to turn off domination/revenge on a server.

Added sv_nomvp cvar to turn off MVP stars on a server.

Added sv_nostats cvar to turn off stats on a server.

Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:

Tick rate affecting how fast doors open / close

Tick rate causing players hitting the ground to stutter

Tick rate affecting the firing mechanisms of certain guns


UI

Added the following cvars to allow players to customize their scoreboards.

cl_scoreboard_ct_color_red

cl_scoreboard_ct_color_green

cl_scoreboard_ct_color_blue

cl_scoreboard_t_color_red

cl_scoreboard_t_color_green

cl_scoreboard_t_color_blue

cl_scoreboard_dead_color_red

cl_scoreboard_dead_color_green

cl_scoreboard_dead_color_blue

Changed the screen that appears when the message of the day fails to load to display proper error text.

Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.

Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.


Gameplay

Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.

Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.

Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.

There’s now a priority order for displaying win conditions when multiple win conditions are set.

If timelimit exists and is not 0, then show timelimit.

If timelimit does not exist, show maxrounds if not 0.

If both timelimit and maxrounds are 0, show winlimit.

If timelimit, maxrounds, and winlimit are all 0, show nothing.

Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

Counter-Strike: Source Coming to Mac Next Week

Posted by  SILENTBOB
Valve Software has announced that while there's no Mac release this week due to E3 2010--where it's been showing off showing off Portal 2 and announcing that it'll also be released on PlayStation 3--it will bring Counter-Strike: Source to Mac next week.

CS:S will follow in the footsteps of the Mac release of Team Fortress 2 in allowing Mac and Windows players to shoot each other's faces on the same servers.

Valve launched Steam for Mac and the Mac version of its Source Engine in May with Portal, followed by a flood of third-party games, Half-Life 2 and TF2.

shacknews
News Mac Release Status Update

TheKGL Grand Prix #3 Clans Announced

Posted by  SILENTBOB
irstly i would like to thank you all for applying, we have 1 more division than last time around Laughing

Remember each week, you will have 2 matches at 8 and 9pm. So Please be ir irc#kgl at 7.45pm to exchange IP details with your opponent

Week 1 Fixtures

Weekly Standings

KGLGP Overall League Table

Please be aware that the Grand Prix starts this Thursday the 10th June at 8pm. Please Familiarise yourself with the rules.

Clans who haven't got a full roster on the site MUST do by Tuesday midnight. Any players added after that will not be eligible to play.

The Map List will be decided by you guys on a weekly basis by public vote

Week 1 - 10th June
Week 2 - 17th June
Week 3 - 24th June
Week 4 - 1st July
Week 5 - 8th July
Week 6 - 15th July

Each week the teams will be given points, depending on where you finish.

1st Place - 4 Points - Overall Winner
2nd Place - 3 Points - Runner Up
3rd Place - 2 Points - Winners of Loser Bracket
Last Place - 1 Point - Runners up in Losers Bracket

These points will then be put into a League Table, that will run the entire duration of the KGLGP. All 30 rounds must be played.

At the end of the 6 weeks, we will then have an overall KGLGP Champion. (This might not necessarily be the highest skilled clans due to the points system)

Every week, the bottom team of the division will be demoted into the division below, and the top team will be promoted to the division above.

Many thanks to our sponsors RTL-Servers and XippY who have made this event possible!

Any issues please pm myself on here


Best of luck!

KGL Admin Team
Posted by England blade in KGL Grand Prix on Sunday 06 June @ 17:25

LEAGUE: ED CSS League - Season 16

Posted by  SILENTBOB
EDCSSL Season 16 will commence Tuesday 25th May 2010. Clans who do not gain entry into the league will automatically be put into the draw for the Challenge Cup (matches also take place on Tuesdays) to be run alongside EDCSSL.

All games will take place on Tuesday night at 21:00 UK Time.

This competition is a standard league format. Each division will be 8 clans and we will have 10 divisions.

All normal ED rules apply unless otherwise stated in this section.

1 - All games will be played on a clan server, clans in the league MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.

2 - Rescheduling is allowed if both clans can agree on a new date, there is a Catch-Up Week at the end of the season; all games must be played by the Sunday of that week (Sunday 18th July). Clans MUST post in the match comments that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match comments the outcome of the reschedule. If no agreement is reached the division admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.

3 - Should a clan leave before completion of the 3rd week of games a clan from the waiting list will be given the opportunity to take the place. However they will not be re-playing matches that have already taken place. If a clan folds mid-season all their future AND played fixtures will become default losses (counted as 0-8.)

4 - The scoring system will be as follows:

3 points for a win
1 point for a draw
0 points for a loss

Note: All 30 rounds must be played, any team that leaves before the game has finished will lose the remaining rounds.

5 - Defaults are DEFAULT - 0 (and carry +8 rounds) and should be entered by Team won by default on the 'ENTER RESULT' page.

6 - At the end of the season, teams tied on points and eligible for promotion or relegation will be separated by round difference. When the round difference is equal, the result between the equal teams will be used to separate them. If this was a draw, a play-off match will be arranged between the sides.The top 2 teams will be promoted for the next season and the bottom 2 will be relegated.

7 - XAC is mandatory for all players.

Division admins

Division 1 - CreativE
Division 2 - Trins
Division 3 - CreativE
Division 4 - JimmaY
Division 5 - christmet
Division 6 - Trins
Division 7 - Miller
Division 8 - Demon
Division 9 - CreativE
Division 10 - Miller
This league runs for 7 weeks and contains a total of 80 clans. Matches take place on Tuesday.

Maplist:
Week 1: de_contra
Week 2: de_season
Week 3: de_dust2
Week 4: de_train
Week 5: de_inferno
Week 6: de_tuscan
Week 7: de_nuke

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